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Showing posts with label 360 vs PS3. Show all posts
Showing posts with label 360 vs PS3. Show all posts

Cranky Opinions: Aliens vs Predator Demo

Cranky Opinions: Aliens vs Predator Demo

I've scoured the internet to find the most accurate opinions in the Aliens vs Predator PC demo.

-Horrible textures
-It feels like they reveresed antialiasing and made it more blocky than normally possible
-excessive motion blur
-terrible animations, terrible transitions when the aliens is moving along the walls, its really jumpy
-death match in a faction based game? terrible idea (the predator just owns everyone as you would expect)
-it feels like an old game with the J doom treatment to update the graphics
-its not satisfying to shoot
-boring level design
-doesnt seem to be any strategy or depth the gameplay
FOV is messed up as it is with so many games today. The FOV in old games for 4:3 was great, but then when widescreen came out the devs never bothered doing any work on it and just cropped to fit it...
Concerning the game mechanics, it feels like a completely missed opportunity.

Aiming is especially sad in that there is virtually none of it. Almost everything is auto-aimed, and it seems to engage randomly. If you are the alien meleeing somebody sometimes it engages and you spin around following the person while you button mash. Same with the others. There is almost no need to aim save for setting your direction.
Conclusion: Overhyped Consolegame - like Battlefield BC2. Most idiots will buy it.
Was not impressed by the demo. I had high hopes for this game (hence I have a pre order). I am tempted to switch pre orders, but am still holding onto a glimmer of hope.
Unless the full version has some higher quality maps, and makes the game play a little easier to follow I don’t think this will be worth the $50 they’re asking for it.
The combat is weak, and feels poorly designed. When in melee as predator or alien, it feels unnatural and as a player you feel removed, the block ability feels more fitting with a street fighter game. as a marine tracking the enemy seems overly difficult. As predator targeting with weapon systems is slow and difficult. Targeting with the laser is especially difficult and completely unlike that of the movies and comic books where it was integrated into your mask. the aliens tail is a one click affair and doesnt include the previous windupability to make a more damaging strike. A critical hit with double jaws requires a grab, a stupid finishing move that leaves you vulnerable to other enemies.

360 vs PS3 - Call of Duty 4 Graphics Comparison

In light of Gamespot's latest pointless comparison, I've decided to make my own. I was under an NDA/embargo or whatever you wish to call it, but I'm a rule breaker, a rebel if you will. So here's a graphics comparison of the Xbox 360 and Playstation 3 versions of Call of Duty 4: Modern Warfare.

The screens are taken from in-game scripted sequences.

Gamespot's Pointless 360 vs PS3 Comparisons

Gamespot's latest pointless comparison is Armored Core 4. I've never been a fan of these comparisons. In the end it usually boils down to "teh PS3 is brighter zan zee 36teh".

There is never going to be a massive difference in quality because developers are lazy and publishers are scary.

It may shock some of you that most developers build a game for one console, then port everything over to other platforms, all the while keeping their fingers crossed that it'll work without a hitch. They rarely spend time upping the quality of every asset just because one console can handle more. Developers have nothing to gain from doing that.

If a texture seems blurry or is missing a normal map after porting they're not going to go out of their way to fix it. You can't really blame them. Their publisher's breathing down their neck the whole time to get these games finished so they can make as much money as possible.

None of this means the PS3 sucks, or the 360 sucks. All it means is that the developers got lazy; they had to rush for a deadline, and simply pushed the games out the door as fast as they could, at the expense of a few blurry textures here and there. No big deal.

It doesn't help that Gamespot mostly choose games published by EA. They generally have the worst porting standards along with Ubisoft.